glaive beam ftl. If you let go, you'll have to click on the beam again in order to re-locate it. glaive beam ftl

 
 If you let go, you'll have to click on the beam again in order to re-locate itglaive beam ftl So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew

The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Hi, i loved the idea of this game. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Beams do damage when they enter rooms. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Simply put, in FTL there's no substitute for quantity. Eat your heart out, Flakkening! Experience the Glaivening. They can be bought at stores or rewarded from events. Ion mk2, anti-bio beam, fire beam, fire bomb. 2. It may have the same length as the halberd beam and deal three damage. In sector 1 on Easy. If you manage to get an OP ship (e. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. 2. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Charge Ion: The best Ion-weapon in the game. A Halberd beam or Glaive beam will help here as well. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Glaive is just faster and that means everything. . A very diverse crew, burst laser Mk. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. If you use Glaive on level 2 shields, it does 1 damage. All others will be defeated by a single layer of shields. Keep your eye out for blue options which. Make sure you hit the shield room first and try to make the. Lexar_ (Topic Creator) 9 years ago #11. Like any projectile weapon, lasers can miss. Reply More posts you may like. . Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. First of all, all beams completely ignore accuracy checks: you're not allowed to initiate a beam weapon on a currently-Cloaked enemy, but evasion is irrelevant and if a ship initiates a Cloak partway through a beam 'volley', the Cloak won't protect against the ongoing beam at all. The Glaive Beam is singlehandedly the most powerful weapon in the game. It works by selectively. Award. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Every shield bubble reduces beam damage by 1 point. Against all odds. The. Full Lvl 4 shields, of course. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Date Posted: Jul 27, 2016 @ 5:00pm. =====PREVIEW 2=====-Buffed Union shields from 1. Each laser shot temporarily removes a shield layer. But that was a preigniter with glaive,hacking, and other OP lucky RNG run and was near maxing ON HARD because I was killing crew with boarding and beam strikes. Cloaking is a defensive system. 8 Artillery Beam 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Part 1. ZS is obviously still better if you're picking lots of fights though. Even the Defense Drone I goes a long way to keep missiles off your tail. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind-controlled enemy crew is onboard). strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Use auto-fire so you don't have to keep finding the perfect beam line-up. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. FTL: Faster Than Light. This event can occur only once per sector. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Yeah, it's seriously an amazing crew to start with. 2 seconds-Increased cooldown of Ion Flooder by 0. . In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Even if you have a glaive beam enemies will eventually have 3 shield bars. It really doesn't look like a first sector screenshot to me. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. - Glaive Beam - too much of a power-hogger. FTL: Faster Than Light (2012) PC, iOS. Later on found the hull beam, and with full cloak and hack nothing stood in the way. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. . Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Date Posted: Feb 25, 2014 @ 11:29pm. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. 73K subscribers in the ftlgame community. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. The Pike and the Minibeam are amazing weapons. 420 votes, 18 comments. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. 5 seconds to charge. If you do it perfectly you can unpause, fire the preignited flak, repower the. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. And the Glaive integrates far better with the rest of the game. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. But I managed to get off another volley and suppress his drones, and survived stage 2. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. i won each fight with smothering my enemies. 4 glaive beams won't go through 3 or more shields. FTL: Faster Than Light. 8-Fiddled with shield code, hopefully solves the bad. I once had that combo with a pre-igniter. Discussions Rules and GuidelinesFTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. A page for describing Awesome: FTL: Faster Than Light. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. The ipad version is great for a touchscreen port, but a lot of the micro and more advanced play is not very good. The rest is just executing a simple plan. A final boss stage has 22 Hull. Invest in drones later in the game. The weapons at the top of the list are consistently effective in almost any ship set-up. Known to take out some ships in a single blast. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. Moderator - Grognak. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Aiming beams takes like 4 times as many tries to get an optimal swipe. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. I'm turning Big Iron into an FTL song and comic! We are halfway through. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Tous droits réservés. Had a lot of fun recently with hacking + hull beam +. Given the slot-limited design of the. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Petralicious. Posts: 20. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Sometimes they seem to do lots of damage and other time do absolutely nothing. 751 votes, 125 comments. eventually,) but wow, that. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. . FTL: Faster Than Light. Barring that, though, the glaive beam works best in a setup where you can protect. Definitely depends on the situation. They work worst with long cooldown weapons that take the shipdown with huge burst. Basically, it exaggerates the worst aspects of the Glaive Beam. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. FTL: Faster Than Light. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. #8. There is also a teleporter stationed on the ship at this point. A third suggestion I saw was after. Halberd beam is my favorite weapon. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. Jump, and immediately pause. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 73K subscribers in the ftlgame community. Beam weapons in general can't penetrate shields, so they need a fast firing last for support. The enemies simply power as many weapons. -25% cooldown. parcollet with TinkercadSuppose you've been on a playthrough with the stealth ship with the glaive beam. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. Godspeed. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. . The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. 253 votes, 14 comments. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Premium Powerups Explore Gaming. It's nice that it can punch through 4 shields in a single "lucky" volley. A hull missile is 3. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. The engines must have power for the FTL to engage. 71K subscribers in the ftlgame community. as for combos, whatever costs little energy and lets you break shields and deal damage. . FTL: Faster Than Light > General Discussions > Topic Details. one. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. The Hull Beam is a weak weapon typically. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…fdagpigj • 7 yr. ) Double Glaive is fun if you can make it work. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. . eventually,) but wow, that. You then get a flak gun. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. But a glaive beam with two burst laser mark II's, more effective for the same charge. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. If you use Halberd on level 1 shields, it does one damage. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. 74K subscribers in the ftlgame community. So it goes with Vulcans. Flak I. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. The thing about it that kills me is that you lose a system slot. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. #10. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. I have a point to add. Destroyed Piloting or Engines systems don't affect this increase. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. #2. Got 2 small bombs and basic laser, and a random pickup glaive beam. The grid layout of the ship prohibits 5 rooms being any closer together. Finally with 3 or more shields active, it will do no damage because 3-3=0. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. 50cal) bullets. Halberd > Mini > Hull in my personal opinion. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Valheim Genshin. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. Pause. Sectors are determined randomly, but. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. The total evasion - due to functioning Piloting, Engines - can reach or exceed 100%. They dug their grave, they can fucking lie in it. If you are interested, you can find everything in the spreadsheet below, together with the stats. However, skilled players know that this is not entirely the case. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. Given the slot-limited design of the. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Chain Ion is too slow to be good. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. It has a fast charge time, requires only 2 energy and does 1 damage. you normally need to wait for). xthorgoldx • 11 yr. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. in sector 7 i scouted. Since FTL is a game of RNG, you want to minimize any variance as much as possible. . The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Strat, start with just ion targeted on shields, chill. Must have for Stealth B. Damage: 3 damage per room hit 6. The halberd, hull, and glaive beams are good finds. XD find, 3 glaives and a burst laser III You can only power 2 of those. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Drones are mildly useful on offense. . ago. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. The transverse emittance of ultra-relativistic high-brightness electron beams, normally generated in photo-injectors, may be degraded by emission of coherent. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Augmentations (also known as augments) are items that provide benefits to your ship. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Let's just say I love the glaive beam. eventually,) but wow, that. 9. Artillery and Glaive above Mini beam is a joke lmao. Setting everything to just fire works great. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Glaive Beam. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. 6s, 12. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. Beyond that if the game feels really slow otherwise (say during a fight), it's your computer, and. I'm clearing all ships okay BUT: I find it almost impossible to finish crews off without hacking/bombing the medbay, and I'm running out of missiles/drones. The only other weapons that do that are missiles / bombs, and the Glaive beam. 53. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Glaive Beam All starting weapons and drones sold, but still kept the medbot augment. Cooldown Module [3] . 5 damage per room every times it fires. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. On the other end of the scale is the glaive beam. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. It's worth doing this a bunch of times if you want a good shot. It's tricky to explain exactly why. And the Glaive integrates far better with the rest of the game. eventually,) but wow, that. . r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. 7 Anti-Bio Beam 3. Subscribe. Hull Laser hits systemless rooms for 2 damage per shot. That is what's going on here. Halberd Beam is the best rounded of the beam weapons. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. g. You can target ships with level one shields up when using high power beams. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. FTL Game Ships Complete Guide by TenLetters. 40. . Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Keep defending from the superweapon and firing at the shields. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. . they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. It's also rare and 120 scrap. With one shield active, it will do 2 damage per room, because 3-1=2. The Glaive Beam takes so long to charge that even if you hold off on Cloaking until the enemy fires with Cloak 3, it may not be ready to fire before your Cloak runs out. Charge time: 25 seconds 4. See more posts like this in r/ftlgame. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam There are a total of 40 weapons ranked in this tier list. Definitely check the guides linked by the commenters so far. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Drones are most useful on defense. 28 votes, 27 comments. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Or the Glaive can even be used to support boarding by firing at a med/clone bay. 9K views 2 years ago. Hacking pairs very well with beams too. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. Glaive can always do 12 damage/25 seconds. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Use hacking 3 to drop shields and mind control to distract pilot. Besides, at later stages 5 shots will tend to miss a lot. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I did already try everything you said but i put . Quests are started in some of these events. You need that badly to avoid asteroid belts. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. By the time it fini Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. In theory, this is a great weapon for certain encounters, but since you don't. 24 votes, 22 comments. Particularly the defense drone, against missiles and boarding drones. there is two weapons and a giant asteroid coming toward you. . the DSR 1 sniper rifle, which fires 12,7mm (0. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Even a level 1 missile will buttress your Glaive Beam significantly. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. 1. (Glaive Beams are kinda cursed, lol. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. The Weapon Pre-Igniter plus a crazy-powerful weapon like the Glaive Beam. So I spent the scrap to upgrade my weapons system enough to accommodate it, I went to put it in, but the tooltip was different than usual. For me it would be either 4 burst laser 2s or a glaive beam with a burst laser 2 and 2 small ion bombs. You saaid you got this shield in sector 8. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. It's tricky to explain exactly why. Welcome to v2. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Just beware the huge power consumption and huge cooldown so. and technically the Glaive Beam. The enemies simply power as many weapons. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam.